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Server Rules/Rule 6

From Blimpuf Station

6. Make sure to follow realistic, believable escalation.

Conflict is a very real, very expected part of gameplay aboard a chaos simulator. Non-antagonists can incite antagonistic actions if a series of events elicits that response from a character. Make sure your non-antag’s antagonistic actions are limited in impact and scale: it would not be realistic to light an entire department on fire over the actions of one person. Someone stealing from you would not warrant beating that person to death.

Allowed Not Allowed
  • Engineers cutting off power to Security because the entire Security department is overstepping with their actions.
  • Rebelling against Command because they want to enforce mindshields without explanation.
  • Threatening the botanist with a knife to grow limes because of an in-character feud between botany and cargo over another bounty.
  • Killing the Captain for their ID because you need their access for all of your other kill objectives.
  • Hiding a body as a changeling because you intend to disguise yourself as that person.
  • Detonating the station’s nuke as a bartender because no one enjoyed your drinks.
  • Delaminating the supermatter because the Captain called for your arrest.
  • Starting a plasma fire in botany because the botanist hasn’t finished the bounty yet.
  • Blowing up the armoury to complete your objective of teaching the Mime a lesson.
  • Cutting off the RD’s head because they relawed a borg you emagged.
  • Gibbing the QM for their ID because you need a bedsheet.