Conflict is a very real, very expected part of gameplay aboard a chaos simulator. Non-antagonists can incite antagonistic actions if a series of events elicits that response from a character. Make sure your non-antag’s antagonistic actions are limited in impact and scale: it would not be realistic to light an entire department on fire over the actions of one person. Someone stealing from you would not warrant beating that person to death.
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Not Allowed
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- Engineers cutting off power to Security because the entire Security department is overstepping with their actions.
- Rebelling against Command because they want to enforce mindshields without explanation.
- Threatening the botanist with a knife to grow limes because of an in-character feud between botany and cargo over another bounty.
- Killing the Captain for their ID because you need their access for all of your other kill objectives.
- Hiding a body as a changeling because you intend to disguise yourself as that person.
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- Detonating the station’s nuke as a bartender because no one enjoyed your drinks.
- Delaminating the supermatter because the Captain called for your arrest.
- Starting a plasma fire in botany because the botanist hasn’t finished the bounty yet.
- Blowing up the armoury to complete your objective of teaching the Mime a lesson.
- Cutting off the RD’s head because they relawed a borg you emagged.
- Gibbing the QM for their ID because you need a bedsheet.
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