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	<title>Server Rules/Rule 6 - Revision history</title>
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	<updated>2026-10-28T15:09:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://blimpuf.space/index.php?title=Server_Rules/Rule_6&amp;diff=45&amp;oldid=prev</id>
		<title>Limerence: Created page with &quot;&lt;noinclude&gt;=== 6. Make sure to follow realistic, believable escalation. ===&lt;/noinclude&gt;  Conflict is a very real, very expected part of gameplay aboard a chaos simulator. Non-antagonists can incite antagonistic actions if a series of events elicits that response from a character. Make sure your non-antag’s antagonistic actions are limited in impact and scale: it would not be realistic to light an entire department on fire over the actions of one person. Someone stealin...&quot;</title>
		<link rel="alternate" type="text/html" href="https://blimpuf.space/index.php?title=Server_Rules/Rule_6&amp;diff=45&amp;oldid=prev"/>
		<updated>2026-10-20T00:08:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;=== 6. Make sure to follow realistic, believable escalation. ===&amp;lt;/noinclude&amp;gt;  Conflict is a very real, very expected part of gameplay aboard a chaos simulator. Non-antagonists can incite antagonistic actions if a series of events elicits that response from a character. Make sure your non-antag’s antagonistic actions are limited in impact and scale: it would not be realistic to light an entire department on fire over the actions of one person. Someone stealin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;=== 6. Make sure to follow realistic, believable escalation. ===&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflict is a very real, very expected part of gameplay aboard a chaos simulator. Non-antagonists can incite antagonistic actions if a series of events elicits that response from a character. Make sure your non-antag’s antagonistic actions are limited in impact and scale: it would not be realistic to light an entire department on fire over the actions of one person. Someone stealing from you would not warrant beating that person to death.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;vertical-align:top; padding:0.5em; overflow-wrap:break-word; width:50%; text-align: center;&amp;quot; | Allowed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;vertical-align:top; padding:0.5em; overflow-wrap:break-word; width:50%; text-align: center;&amp;quot; | Not Allowed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top; padding:0.5em; overflow-wrap:break-word; background-color:#46643c; color:#ffffff;&amp;quot; | &lt;br /&gt;
* Engineers cutting off power to Security because the entire Security department is overstepping with their actions.&lt;br /&gt;
* Rebelling against Command because they want to enforce mindshields without explanation.&lt;br /&gt;
* Threatening the botanist with a knife to grow limes because of an in-character feud between botany and cargo over another bounty.&lt;br /&gt;
* Killing the Captain for their ID because you need their access for all of your other kill objectives.&lt;br /&gt;
* Hiding a body as a changeling because you intend to disguise yourself as that person.&lt;br /&gt;
| style=&amp;quot;vertical-align:top; padding:0.5em; overflow-wrap:break-word; background-color:#783541; color:#ffffff;&amp;quot; | &lt;br /&gt;
* Detonating the station’s nuke as a bartender because no one enjoyed your drinks.&lt;br /&gt;
* Delaminating the supermatter because the Captain called for your arrest.&lt;br /&gt;
* Starting a plasma fire in botany because the botanist hasn’t finished the bounty yet.&lt;br /&gt;
* Blowing up the armoury to complete your objective of teaching the Mime a lesson.&lt;br /&gt;
* Cutting off the RD’s head because they relawed a borg you emagged.&lt;br /&gt;
* Gibbing the QM for their ID because you need a bedsheet.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Limerence</name></author>
	</entry>
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